
A short 'Sierra inspired' adventure game that I created to explore the potential play mechanics of dialog trees. The player is required to successfully navigate a series of increasingly complex conversations with various NPCs in order to regain his memory before a certain time limit. This game was created using Adventure Game Studio.

A collaborative project which began as a parody of the 'Japanese superhero team' TV genre. Parties are forced into awkward cooperative relationships in which two players are required to perform synchronized movements with their on-screen avatars in order to produce a variety of attacks. This game was created using Game Maker Studio.


A short 'Sierra inspired' adventure game that I created to explore the potential play mechanics of dialog trees. The player is required to successfully navigate a series of increasingly complex conversations with various NPCs in order to regain his memory before a certain time limit. This game was created using Adventure Game Studio.
A collaborative project which began as a parody of the 'Japanese superhero team' TV genre. Parties are forced into awkward cooperative relationships in which two players are required to perform synchronized movements with their on-screen avatars in order to produce a variety of attacks. This game was created using Game Maker Studio.